- #If i purchased guitar hero 3 dlc can i re download software#
- #If i purchased guitar hero 3 dlc can i re download ps3#
- #If i purchased guitar hero 3 dlc can i re download ps2#
- #If i purchased guitar hero 3 dlc can i re download download#
And that carries its own challenge in that it's about as much work to redo a Guitar Hero I song for that platform as to do a brand new song. And people would like to see us take some of that content and put it on next-gen.
#If i purchased guitar hero 3 dlc can i re download ps2#
There are a lot of people, for instance, who would like us to be able to carry over - PS2 is the most mature platform for us, because we've done three SKUs on PS2 now. So there are some areas in which technology prevents us from being able to carry content over.
#If i purchased guitar hero 3 dlc can i re download download#
It treats it the same as a Call of Duty download pack, or Tony Hawk… it doesn't know. So when you put in GHIII, it can't cross over and get downloadable content from GHII. For instance, on downloadable content, Guitar Hero II on the 360 is recognized as a completely different game than Guitar Hero III. WN: What are you doing to keep people involved in the Guitar Hero franchise from iteration to iteration? You can't bring your Guitar Hero songs to Guitar Hero II, but aren't people going to expect that on the 360? _ CH:_ Ideally, it works that way, but there are certain things in the technology that prevent it from working that way. We're confident that this Christmas it will do really well.
#If i purchased guitar hero 3 dlc can i re download software#
And $170 certainly is an indication right there of how high can you take the pricing? For us, I think the $99, given what we're doing with next-gen software and wireless hardware, seems to be fine. I'm not saying people won't pay $200, but it's like the whole pyramid where as the price goes higher, you lose a lot of people. I think you're beginning to see the limits of what a consumer will pay or won't, and you really have to deliver. But as you get higher, to what extent will consumers still pay? If you look at this week's Rock Band announcement, they went out with $170. So we feel like we're delivering a certain amount of value for a good price in that, and we hope that that message resonates with consumers.
If you look at wireless controllers, the 360 wireless versus the wired controller, the gap is actually bigger than $10, but the difference in ours is $10. The hardware is where we have to really convince consumers that they're getting a lot of value for their money. On 3, next-gen's software price is ten dollars higher, so the software part is very easy for people to understand. Guitar Hero II it went up a little higher. Because when we first went out there on PS2 with Guitar Hero 1, which was priced at $70, most retailers thought it wouldn't work because it was roughly double what PlayStation 2 games were selling for. That was our strategy from the beginning. We're trying to get more mass-market, more global. It'll be on every version if you buy it in North America you'll get those as well. We have German songs, we have Italian songs, we have French songs. And you have to do things like - if you look at the Guitar Hero III soundtrack, for the first time, we have non-English songs. To do that we had to be of course on Wii, which is the one of the great mass-market platforms. We wanted to make Guitar Hero more mass market.
#If i purchased guitar hero 3 dlc can i re download ps3#
Consequently, if you look at where Rock Band ended up and where we ended up with Guitar Hero… Rock Band ended up, because of the type of game they wanted, PS3 and Xbox 360 only, in one territory, North America. Our vision had always been to take Guitar Hero more and more mass-market, so more and more people can experience it. Rock Band has moved to more of a collaborative game. They know us very well, we know them very well.
We've worked with Harmonix for two years. Charles Huang: We think Guitar Hero III is the best game, gameplay, the best hardware we've ever done.